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How RPG Bosses Create Fun by Checking Skills

How RPG Bosses Create Fun by Checking Skills

by Rob Howard on January 27, 2018 with No Comments

Today I placed my shiny new Monster Hunter World disc in my PS4. I knew I’d need a backup game, because, being 2018, any new game will trigger at least a short update, if not a full system update. I … Read More

Game Design, Level Design, RPGs Boss Fights, Game Design, JRPGs, RPGs, Xenoblade Chronicles 2
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