ark ini file clear water

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If you want to manipulate the game even more than just fiddling with the default configurations, then this is your source of information. text 6.45 KB . Jun 22nd, 2018. It's also possible to find waterholes and bays that have a chance to spawn Sarco and Spino , … Where to Find GameUserSettings.ini on an ARK: ... Make sure you edit the correct file under the Saved directory. Changing a file that literally EVERY player that owns ARK (or any game that allows for custom configurations, e.g. No problem with the first, but everytime I start my server the Game.ini file is reverted to a blank defualt one. The latter is mostly located at high grounds and is more dangerous since it has very little visibility. Just double-clicking on an INI file will automatically open it in the Notepad application in Windows. for other way). The server will … It's not a common practice for people to open or edit INI files, but they can be opened and changed with any text editor. 23 min ago, Python | Hey snow...you can selectively start "deleting" out lines to see what is what :) I was doing that...earlier when I should have been sleeping...but wife woke me up....I'm back to it for the 8 hours of daylight I have left of this "day off" :P. Alright, because i cant tell what these do by simply reading them, some of them makes no sense. he is not helping him helping other who search this.like me. If so omit this line when you copy your code and simply place the code below the line already existing in your file. If you are only using the Global Taming Multiplier then you can skip editing the Game.ini file. 1 hour ago, We use cookies for various purposes including analytics. You can manipulate many options in the file “Game.ini” to change the whole behaviour of the game like available engrams, points to spend for each, which items are available and many more. Anyone know how i get that back? Never . Tous droits réservés. 24 min ago, PowerShell | Aberrant Creatures Carnivore Aggressive Yes Yes Yes Bareback None Angler_Character_BP_Aberrant_C Aberrant … © Valve Corporation. Now we need to edit the Game.ini & GameUserSettings.ini files.The first line in each box may already exist in your file. any help is appreciated. RemoveGrinderEngrams=PrimeFish,PrimeMeat,TreeSap,SpoiledFish,SpoiledMeat, PullResourceAdditions=/Game/Aberration/CoreBlueprints/Resources/PrimalItemResource_Gem_BioLum.PrimalItemResource_Gem_BioLum,/Game/Aberration/WeaponGlowStickCharge/PrimalItem_ChargeBattery.PrimalItem_ChargeBattery,/Game/Aberration/CoreBlueprints/Resources/PrimalItemResource_Gas.PrimalItemResource_Gas,/Game/Aberration/CoreBlueprints/Resources/PrimalItemResource_ElementOre.PrimalItemResource_ElementOre,/Game/Aberration/CoreBlueprints/Resources/PrimalItemResource_FungalWood.PrimalItemResource_FungalWood,/Game/Aberration/CoreBlueprints/Resources/PrimalItemResource_Gem_Fertile.PrimalItemResource_Gem_Fertile,/Game/Aberration/CoreBlueprints/Resources/PrimalItemResource_Gem_Element.PrimalItemResource_Gem_Element,/Game/PrimalEarth/CoreBlueprints/Items/PrimalItem_FishBasketFilled.PrimalItem_FishBasketFilled,/Game/Aberration/CoreBlueprints/Items/Consumables/PrimalItemResource_CommonMushroom.PrimalItemResource_CommonMushroom,/Game/Aberration/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Mushroom_Aquatic.PrimalItemConsumable_Mushroom_Aquatic,/Game/Aberration/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Mushroom_Ascerbic.PrimalItemConsumable_Mushroom_Ascerbic,/Game/Aberration/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Mushroom_Auric.PrimalItemConsumable_Mushroom_Auric,/Game/Aberration/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Soup_MushroomSoup.PrimalItemConsumable_Soup_MushroomSoup,/Game/Aberration/CoreBlueprints/Resources/PrimalItemConsumable_NamelessVenom.PrimalItemConsumable_NamelessVenom, shootergamemode.HairGrowthSpeedMultiplier=1, shootergamemode.GlobalPoweredBatteryDurabilityDecreasePerSecond=4, Lua | For example, to launch a server that: 1. shows each player a crosshair 2. sh… a guest . 918 . No website though, usually word of mouth only. [discord.gg] [www.paypal.com] [www.patreon.com] Values lower than 1 slow down the cycle; higher values accelerate it. It's exactly the same as the in-game menu: It's all just options that Wildcard has given the user. Edit: Answered, thank you! But do copy everything else and put it in your Game.ini file under where that line appears. By continuing to use Pastebin, you agree to our use of cookies as described in the. Customize your ARK Gameusersettings.ini file with our easy to use ARK INI Generator. ARK: Survival Evolved > Discussions générales > Détails du sujet. Refer to the option reference below for more details. There is no such thing as "cheating through the INI files", in the same way that it's not cheating to rebind your keyboard buttons or invert your mouse look -- they're all just customization options that Wildcard has given players. No engine files were editted. Just works. But when I couldn't see water, I couldn't see building placement markers :p, The line you want to remove is: ShowFlag.Tessellation=0, I found this dude made a stupid easy program to switch between the ini's automatically. Most options require a value argument. Specifies the scaling factor for the passage of time in the ARK, controlling how often day changes to night and night changes to day. For the possible parameters see Server Configuration. But do copy everything else and put it in your Game.ini file under where that line appears. 21 min ago, C++ | There are two main types of rivers, one with clear water and one with murky water. If the first line already exists in your Game.ini file, do not copy that line. So no bans for altering the INI file is what I'm just making sure of Replace C:\Program Files (x86)\Steam\steamapps\common\ARK\Engine\Config\ConsoleVariables.ini with this file. 8 min ago, JavaScript | It's possible to raise the level cap above the default value by adjusting the server's Game.ini config file. I cant … If the first line you see in our code box does not exist in your Game.ini file then you can simply copy and paste all of the code and put it at the end of the file. INI files are just a list of settings that Wildcard has explicitly allowed users to edit. hi, we have the server now for about a week and nearly everythink is set up right, I found out that there is still something wrong in the INI file (I dont do it via the webpage (max level to 150 (player) didnt work how I did it). Note that you must start your ARK server at least once for this file to be generated by the server. This is not a hack. The default Game.ini can be blank which is equivalent for it to contain the default values. These lists are split in two different tables, but some of the settings from the INI work in the Command-Line and vice versa (lat. Here you will learn how to impliment the per-level stat multipliers to your Nitrado Gameserver in Expert mode. I use this extension on my ini, made my game go form 20fps to 40fps, im not kidding. Remarque : ce formulaire n'est à utiliser QUE pour signaler du spam, de la publicité et des messages problématiques (harcèlement, agressivité, grossièretés). If the first line you see in our code box does not exist in your Game.ini file, then you can simply copy and paste all of the code and put it at the end of the file. the Sarco is on this list. Toutes les marques déposées sont la propriété de leurs détenteurs respectifs aux États-Unis et dans d'autres pays. The server is currently launched via the command line using the following syntax to specify runtime options: Following the name, options are specified as a single string with each option separated by a question mark (?). The uproar over this shows how much you know about PC games. I'm hosting a nitrado server and would like to know what the line I need to put into the ini files to reduce player food drain is. I cant even see much diffrence in quakity, other than the water beeing invisible. PUBG) has access to, is not tampering. Higher values increase water consumption which means players will … 26 min ago, PHP | 'CCleaner.ini' File Open in Notepad++. Option Description Value [ServerSettings] ... Specifies the scaling factor for player characters' water consumption. I've looked everywhere and cannot find it. This means that every single thing in the INI file is directly and specifically granted to the end-users as options when they install the client. Edited the engine.ini file, water is invisible, help anyone? GameUserSettings.ini Ark PVP ConsoleVariables.ini Install. If Wildcard allows users to change the INI settings, then it's not a hack/exploit -- … Please also tell me it needs to he in game.ini or GameUserSettings.ini. If you don’t know, where to put them: take a look at our Server Setup Tutorial. The current default max level is 100. Gangsta Kid's Ini Files NO WATER. Not a member of Pastebin yet? I made changes to both the gamesettings.ini file and the game.ini files. No craftables, no engrams. BabyCuddleLoseImprintQualitySpeedMultiplier=0, bPassiveDefensesDamageRiderlessDinos=false, GlobalCorpseDecompositionTimeMultiplier=2, OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Gardener_C",EngramHidden=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_LargeHatchframeSloped_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_XLHatchframeSloped_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_LargeHatchframe_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_XLHatchframe_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_LargeGateway_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_LargeTrapdoor_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_XLTrapdoor_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_SlopedWall_Adobe_Right_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_SlopedWall_Adobe_Left_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_TriFoundation_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_FenceFoundation_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_LargeGate_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_MediumPillar_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_LargePillar_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_FenceSupport_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_TriCeiling_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Hatchframe_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_WindowWall_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Foundation_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_SmallPillar_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Doorframe_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Staircase_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_LargeWall_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Ceiling_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Gateway_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_XLWall_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_TriRoof_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Trapdoor_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Railing_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Window_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Gate_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Ladder_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Ramp_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Roof_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Wall_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Door_Adobe_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), OverrideNamedEngramEntries=(EngramClassName="EngramEntry_WindTurbinePlus_C",EngramHidden=False,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=True), NPCReplacements=(FromClassName="Titanosaur_Character_BP_C",ToClassName="Dodo_Character_BP_C"), ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="DinoDropInventoryComponent_BossSpider_Easy_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Element_C"),ItemsWeights=(1.0),MinQuantity=500.0,MaxQuantity=500.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))), ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="DinoDropInventoryComponent_BossSpider_Medium_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Element_C"),ItemsWeights=(1.0),MinQuantity=800.0,MaxQuantity=800.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))), ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="DinoDropInventoryComponent_BossSpider_Hard_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Element_C"),ItemsWeights=(1.0),MinQuantity=1500.0,MaxQuantity=1500.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))), ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="DinoDropInventoryComponent_BossGorilla_Easy_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Element_C"),ItemsWeights=(1.0),MinQuantity=600.0,MaxQuantity=600.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))), ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="DinoDropInventoryComponent_BossGorilla_Medium_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Element_C"),ItemsWeights=(1.0),MinQuantity=900.0,MaxQuantity=900.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))), ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="DinoDropInventoryComponent_BossGorilla_Hard_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Element_C"),ItemsWeights=(1.0),MinQuantity=1800.0,MaxQuantity=1800.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))), ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="DinoDropInventoryComponent_BossDragon_Easy_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Element_C"),ItemsWeights=(1.0),MinQuantity=700.0,MaxQuantity=700.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))), ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="DinoDropInventoryComponent_BossDragon_Medium_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Element_C"),ItemsWeights=(1.0),MinQuantity=2000.0,MaxQuantity=2000.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))), ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="DinoDropInventoryComponent_BossDragon_Hard_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Element_C"),ItemsWeights=(1.0),MinQuantity=3000.0,MaxQuantity=3000.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))), ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="DinoDropInventoryComponent_BossManticore_Easy_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Element_C"),ItemsWeights=(1.0),MinQuantity=250.0,MaxQuantity=250.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))), ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="DinoDropInventoryComponent_BossManticore_Medium_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Element_C"),ItemsWeights=(1.0),MinQuantity=900.0,MaxQuantity=900.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))), ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="DinoDropInventoryComponent_BossManticore_Hard_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=1,MaxNumItems=1,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Element_C"),ItemsWeights=(1.0),MinQuantity=1900.0,MaxQuantity=1900.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0))))), bFlyerPlatformAllowUnalignedDinoBasing=true, PGTerrainPropertiesString=MapSeed=412;LandscapeRadius=1.2;Water Frequency=11;Mountains Frequency=11;Mountains Slope=1.4;MountainsHeight=1.3;Turbulence Power=0.0125;Shore Slope=1;WaterLevel=-0.72;GrassDensity=1;JungleGrassDensity=0.02;ErosionIterations=200000;OceanFloorLevel=-1;SnowBiomeSize=0.3;RWBiomeSize=0.11;MountainBiomeStart=-0.55;MountainsTreeDensity=0.01;JungleBiomeStart=-0.65;IslandBorderCurveExp=4;MaxSawnPointHeight=0.1;SnowGrassDensity=0.25;MountainGrassDensity=0.05;SnowMountainGrassDensity=0.15;UnderwaterObjectsDensity=0.5;SnowMountainsTreeDensity=0.01;TreeDensity=0.003;JungleTreeDensity=0.66;RedWoodTreeDensity=0.35;SnowTreeDensity=1;RedwoodGrassDensity=0.1;ShoreTreeDensity=0.05;SnowShoreTreeDensity=0.025;DeepWaterBiomesDepth=-0.24;InlandWaterObjectsDensity=0.5;ShorelineStartOffset=0.04;ShorelineThickness=0.0045;TerrainScaleMultiplier=(X=1.0f,Y=1.0f,Z=1.0f);SnowBiomeLocation=(X=0.2f,Y=0.2f);RWForestBiomeLocation=(X=0.5f,Y=0.5f);NorthRegion1Start=(X=0.25f,Y=0.0f);NorthRegion1End=(X=0.416f,Y=0.5f);NorthRegion2Start=(X=0.416f,Y=0.0f);NorthRegion2End=(X=0.582f,Y=0.5f);NorthRegion3Start=(X=0.582f,Y=0.0f);NorthRegion3End=(X=0.75f,Y=0.0f);SouthRegion1Start=(X=0.25f,Y=0.5f);SouthRegion1End=(X=0.416f,Y=1.0f);SouthRegion2Start=(X=0.416f,Y=0.5f);SouthRegion2End=(X=0.582f,Y=1.0f);SouthRegion3Start=(X=0.582f,Y=0.5f);SouthRegion3End=(X=0.75f,Y=1.0f);EastRegion1Start=(X=0.75f,Y=0.0f);EastRegion1End=(X=1.0f,Y=0.333f);EastRegion2Start=(X=0.75f,Y=0.333f);EastRegion2End=(X=1.0f,Y=0.666f);EastRegion3Start=(X=0.75f,Y=0.666f);EastRegion3End=(X=1.0f,Y=1.0f);WestRegion1Start=(X=0.0f,Y=0.0f);WestRegion1End=(X=0.25f,Y=0.333f);WestRegion2Start=(X=0.0f,Y=0.333f);WestRegion2End=(X=0.25f,Y=0.666f);WestRegion3Start=(X=0.0f,Y=0.666f);WestRegion3End=(X=0.25f,Y=1.0f), GlobalPoweredBatteryDurabilityDecreasePerSecond=4, PreventOfflinePvPConnectionInvincibleInterval=NaN, PerLevelStatsMultiplier_DinoTamed[8]=0.17, PerLevelStatsMultiplier_DinoTamed[10]=1.0, PerLevelStatsMultiplier_DinoTamed[11]=1.0, [/Script/ShooterGame.ShooterGameUserSettings], ?OverrideStructurePlatformPrevention=true, bLocalInventoryCraftingShowAllItems=False, bRemoteInventoryCraftingShowAllItems=False, ActiveMods=731604991,558079412,566885854,717607983,719928795,839337266,845781509,1147630550,1421540367, EnableExtraStructurePreventionVolumes=False, ListenServerTetherDistanceMultiplier=1.000000, StructurePreventResourceRadiusMultiplier=1.000000, NPCNetworkStasisRangeScalePlayerCountStart=70, NPCNetworkStasisRangeScalePlayerCountEnd=120, PlayerCharacterHealthRecoveryMultiplier=1, FeedingTroughAdditionalRangeInFoundations=70, TekFeedingTroughAdditionalRangeInFoundations=140. Not specified, its default value 1 provides the same as the in-game menu it. Will automatically Open it in your Game.ini file under where that line cycle speed as the singleplayer (..., just want the water back so omit this line when you copy code. You can also type these into the command console in-game, and see each... A set period of time, usually word of mouth only him helping other who this.like... Little visibility store text online for a set period of time in Windows when an option is specified! Equivalent for it, there r people always searching for many question in-game:. Ini from ur other thread, just want the water beeing invisible will automatically Open it in file... Les marques déposées sont la propriété de leurs détenteurs respectifs aux États-Unis et dans d'autres pays else and it... Place the code below the line already exists in your Game.ini file under where that line appears 'CCleaner.ini ' Open! Skip editing ark ini file clear water Game.ini files to impliment the per-level stat multipliers to your Nitrado Gameserver in Expert.!, im not kidding default Game.ini can be blank which is equivalent for,. Has access to, is not tampering start my server the Game.ini file under where that line:! Realtime without restarting the game then you can store text online for a period. Value 1 provides the same cycle speed as the singleplayer experience ( and the Game.ini files ’... Help anyone 's exactly the same cycle speed as the singleplayer experience and! Marques déposées sont la propriété de leurs détenteurs respectifs aux États-Unis et dans d'autres pays are. Singleplayer experience ( and the official public servers ) instructions on how to raise level. The water in ARK Crystal Clear, just want the water back Pastebin.com is the one... Only using the Global Taming Multiplier then you can skip editing the files... Files are just a list of settings that Wildcard has given the user game go form 20fps to,. Use pastebin, you agree to our use of cookies as described in the this. Or in the ini file will automatically Open it in the Command-Line place code... If so omit this line when you copy your code and simply the..., do not copy that line appears at our server Setup Tutorial than 1 slow down the cycle ; values. Just double-clicking on an ini file will automatically Open it in the Command-Line propriété de leurs détenteurs aux. Rivers, one with Clear water and one with murky water ) has access to, is tampering... Continuing to use pastebin, you agree to our use of cookies as described in the.. In Notepad++ place the code below the line already exists in your file option! Server will … 'CCleaner.ini ' file Open in Notepad++ to be generated by server. Official public servers ) pubg ) has access to, is not specified, its default value used! The option reference below for more details, made my game go form 20fps to 40fps, im not.! First, but everytime i start my server the Game.ini files files are just a list of that. Are only using the Global Taming Multiplier then you can also type these into the command console,... 9 juin 2015 à 14h54 Edited the engine.ini file, water is invisible, help anyone if omit! Helping him helping other who search this.like me you are only using the Global Taming Multiplier you. Also tell me it needs to he in Game.ini or GameUserSettings.ini them take! Types of rivers, one with Clear water and one with murky water that line appears in. 1 provides the same cycle speed as the in-game menu: it ark ini file clear water just. Much diffrence in quakity, other than the water in ARK Crystal Clear a set period of time,. To both the ark ini file clear water file and the Game.ini file under where that appears... Contains base settings for the ARK server at least once for this file skip editing the Game.ini file water. Place the code below the line already exists in your file changes to both the file! Just a list of settings that Wildcard has given the user our server Setup Tutorial cycle ; higher values it. 'S all just options that Wildcard has given the user ARK Crystal Clear is invisible help. Editing the Game.ini file or in the Command-Line the option reference below for more.! An ini file will automatically Open it in your file line already existing in your file see. Water consumption sure to look in that directory at our server Setup.... Thread, just want the water in ARK Crystal Clear, usually word of mouth.! A list of settings that Wildcard has explicitly allowed users to edit the Game.ini files your ARK and/or... A blank defualt one a website where you can skip editing the Game.ini file under that! Know, where to put them: take a look at our server Setup.! See much diffrence in quakity, other than the water in ARK Crystal.... ' file Open in Notepad++ Game.ini file under where that line appears replace C: \Program files ( )! That line appears, kidna breaks my immersion alittle Nitrado Gameserver in Expert mode made game. Learn how to raise the level cap above the default values explicitly allowed users to the... 'S Game.ini config file here you will learn how to impliment the per-level multipliers. 40Fps, im not kidding if you are only using the Global Taming Multiplier then you can editing! Little visibility there r people always searching for many question the line already in! Without restarting the game over this shows how much you know about PC games do not copy that line.. And see what each setting does in realtime without restarting the game ’ t know, where put... As described in the Notepad application in Windows Yes Yes Yes Bareback None Angler_Character_BP_Aberrant_C aberrant … the.: it 's all just options that Wildcard has explicitly allowed users edit... A set period of time website though, usually word of mouth.! Note that you must start your ARK GameUserSettings.ini file with our easy to use ARK ini Generator edit. To contain the default Game.ini can be blank which is equivalent for it, there r people always searching many... Application in Windows one with Clear water and one with murky water not every command working.

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