PDF DOC
  • Level Editors: Unreal 4, Unreal 3 (UT3, Gears of War), Unity, Prey 2 Editor, Radiant (Call of Duty 4), Hammer (Half-Life 2), TES Construction Set (The Elder Scrolls IV: Oblivion), Electron (Neverwinter Nights 2), Aurora (Neverwinter Nights 1), GECK (Fallout 3), Vicious Engine
  • Scripting/Programming: Unreal Blueprint, C#, UnrealScript, JavaScript, Unreal Kismet, DoomScript (Prey 2), GSC (Call of Duty Radiant), LUA
  • Environment Design: 3ds Studio Max (Environmental Design, Mesh Creation), Photoshop (Documentation, Texturing), Sketchup (grey level layout), Blender, ESRI CityEngine
  • Music/Sound: REAPER, Cakewalk SONAR, Sound Forge (Music composition and sound design), Audacity, Pro Tools, MixCraft, Kontakt
  • Productivity/Source Control: MS Office: Word, Excel, PowerPoint, Open Office, Tortoise SVN, Perforce, Libra Office
  • Written and Verbal Communication: Write technical documents with and without visual aids, verbal presentations with and without visual aids (small and large groups)
  • World Design
  • Audio Scripting
  • Level Design
  • Gameplay Programming
  • Cinematic Scripting
  • Game Event Scripting
  • Concept and Design Documentation
  • Audio Implementation/Scripting
  • Game Design
  • Mentoring and Leadership

Cold Iron Studios @ FoxNext Games

Senior World Builder

  • Responsible for all level design on an upcoming shooter based in the Aliens universe.

  • Create design documentation for an online mission system.

  • Set design standards to be followed by the rest of the team.

  • Mentor associate level colleagues in a leadership role.

Human Head Studios

Senior Scripter

  • Game scripting, gameplay programming, and audio scripting for Lost Within.
  • Combat and cinematic scripting for Batman: Arkham Origins.
  • Combat, cinematic, and audio scripting for Bioshock Infinite.
  • Gameplay scripting for Prey 2.
  • Unreal 4 scripting, sound design, and music composition for Protostar (tech demo for Epic Games/Samsung).

Madison Media Institute

Adjunct Instructor

  • Teaching Unreal technology and Unity technology.
  • Teaching level design and scripting (visual scripting, C#/Javascript).

September 2016 – Present

 

 

 

 

 

 

February 2011 – August 2016

 

 

 

 

 

 

September 2013 – August 2016

Vicious Cycle Inc.

Designer

  • Shipped Games: Ben 10 Galactic Racing (Xbox 360, PS3, Wii, 3DS, DS, Vita, October 2011) Earth Defense Force: Insect Armageddon (Xbox 360, PS3, February 2011) Despicable Me: The Game (Wii, PSP, PS2, July 2010).
  • Designed, documented, and implemented levels.
  • Scripted gameplay.
  • Used 3D Studio Max to create level layouts.
  • Created large play-spaces in a rapid amount of time by using Google Sketchup models imported into Max.
  • Balanced gameplay for online co-op for three players.
  • Created numerous prototype levels during pre-production phases.
  • Gained experience in the following genres: 3rd person action, 2D action, 2D platforming, and kart racing.
July 2009 – February 2011
The Guildhall at Southern Methodist University

Masters in Interactive Technology in Digital Game Development: Level Design

Bowling Green State University

B.A. in Music Performance

May 2009

May 2003

  • Public speaking/presentations
  • Travel
  • Creative Writing
  • Podcast/Video Production