• Games
    • Pro
      • Cold Iron Aliens Game
      • Bioshock Infinite
      • Lost Within
      • Prey 2
      • Batman: Arkham Origins
      • Protostar
      • Earth Defense Force: Insect Armageddon
      • Despicable Me: The Game
      • Ben 10: Galactic Racing
    • Mods
      • Desert Town (Call of Duty IV)
      • Operation: Righteous Eagle (Call of Duty IV Singleplayer)
      • Metropolita (UT3 Partial Conversion Mod)
    • Indie
      • Football Prototype
  • Docs
  • Podcast
  • Home
  • Resume
  • Blog
  • Games
    • Pro
      • Cold Iron Aliens Game
      • Bioshock Infinite
      • Lost Within
      • Prey 2
      • Batman: Arkham Origins
      • Protostar
      • Earth Defense Force: Insect Armageddon
      • Despicable Me: The Game
      • Ben 10: Galactic Racing
    • Mods
      • Desert Town (Call of Duty IV)
      • Operation: Righteous Eagle (Call of Duty IV Singleplayer)
      • Metropolita (UT3 Partial Conversion Mod)
    • Indie
      • Football Prototype
  • Docs
  • Podcast

Monster Hunter

Home / “Monster Hunter“
Management Gameplay Versus Experiential Gameplay

Management Gameplay Versus Experiential Gameplay

by Rob Howard on September 30, 2018 with No Comments

The very first video games relied on motor skill to achieve points or avoid player “death.” These games could be described as experiential, since the fun is derived from the action, or experience, of the moment-to-moment gameplay.   Galaga, 1981. … Read More

Game Design Diablo, Galaga, Game Design, God of War, Monster Hunter
  • Home
  • Resume
  • Contact Me

© 2021 Rob Howard
site design by Jessica Nida