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Design Analysis: Snatcher’s Representation of Detective Gameplay
Students in my game design classes often see me in a sharp looking t-shirt with the Snatcher logo. I’ll fully admit that I loved this logo and shirt design long before I actually played through the entire game, which I have only done recently, in January 2024. I had started it a few times, not…
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Sunsetting Nevada
If you’ve read this blog before, or if you are a student of mine at Purdue, you might be vaguely familiar with the detective/adventure game I’ve been working on, called Nevada. I started working on it in the summer of 2020. I’ve made a lot of great progress on it, and I think the game…
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Three C’s Design
In a few days I’ll begin teaching a new class. Well, not totally new. I actually started it last year as an experimental course, and this Spring is the last time it runs this way. It’s meant to be a class on advanced game design topics. Students design game mechanics from scratch (including coding them…