Almost immediately after beginning the evidence pass I realized I needed to check the thing I alluded to before: what would happen after I tried to gather more than 3-4 things? Would the UI explode? This is one of the harder aspects about having a personal project that takes a long time (years, in this […]
Author: rohogames
Nevada Dev Log: Evidence and Bad Art
I finished my journal pass, so now all game missions have an end of mission journal entry. The exception is the final mission, as of course this is special as I have multiple endings that you can get. But yay, progress! The next broad pass I need to make is on evidence collecting. Like most […]
Nevada Dev Log: Journalin’
A big reason why I wanted to blog again was to write about the indie game I’m making, called Nevada. I started this in the summer of 2020 as a completely solo endeavor. Just me, Unreal 4.26, and whatever I could scrounge from the asset store. The vision? To create a kind of detective noir […]
The Journey So Far
Hello! Welcome to what I hope is a well-read blog about game development and design. My previous portfolio, at the same URL, suffered from a ton of malware due to age. It became apparent that nuking the whole thing was probably better than trying to either spend tons of time or money fixing that, so […]