Author: rohogames

Sunsetting Nevada

If you’ve read this blog before, or if you are a student of mine at Purdue, you might be vaguely familiar with the detective/adventure game I’ve been working on, called Nevada. I started working on it in the summer of 2020. I’ve made a lot of great progress on it, and I think the game […]

Three C’s Design

In a few days I’ll begin teaching a new class. Well, not totally new. I actually started it last year as an experimental course, and this Spring is the last time it runs this way. It’s meant to be a class on advanced game design topics. Students design game mechanics from scratch (including coding them […]

Design Analysis: Better Conversation Gameplay for Adventure Games

Last Window: The Secret of Cape West is the sequel to the Nintendo DS point and click game called Hotel Dusk. I’ve been playing it recently, as a result of finding it in a local store. This was fortunate: Last Window was never released in the United States, so it is difficult to find. Like […]

Happy New Year 2024!

With a new year comes a new resolve to not be lazy with this blog and portfolio website in general. Happily, the main reason for this laziness is things have gone wonderfully at Purdue, with many fulfilling projects, incredible students, and meaningful work. A brief overview of those things: There is more, but I should […]

A Professor’s Git Repo (Nevada Dev Log)

I finished the evidence pass today- awesome. I’m not exactly sure what my next pass should be, actually. Probably conversations- in my game, I have branching conversations. Not deep branching Mass Effect style things, but they do have consequences. I actually really like using my conversation system. It might be one of the best little […]