It is 11:12 pm, less than an hour away before my summer break ends (sadness!) and I go back “on-contract,” as they say. This hopefully doesn’t mean I put down Nevada, obviously, but it does mean a whole bunch of priorities kick into high gear: including a brand-new class I have a week to spin up (gulp!).
So, in order to enjoy that tiny bit of remaining break, let’s keep this short: I’m on my pass where I’m balancing all the enemy interrogation encounters. As part of that, I’m adding a lot of functionality to enemies, including giving them the opportunity to use their own versions of “gravitas” and “anger” status effect attacks on the player. This was a lot of work, but I’m mostly done now! Pictures incoming: