I’ve been doing a pretty good job working on this despite the semester taking its usual toll. I have a good reason: there are some kinda cool ideas I have in my head for potential grants and things like that, which involve game making, and I kind of want to get to those! But I […]
Author: rohogames
Nevada Dev Log: Mostly Pictures of Status Effects
It is 11:12 pm, less than an hour away before my summer break ends (sadness!) and I go back “on-contract,” as they say. This hopefully doesn’t mean I put down Nevada, obviously, but it does mean a whole bunch of priorities kick into high gear: including a brand-new class I have a week to spin […]
Nevada Dev Log: Lists Start at Zero: The Madness of Computers
I’ve completed my dialog pass (yay!) and have now embarked on something I actually find fun*: balancing the real gameplay. This is a huge pass: all of the interrogation battles right now have zero balancing. All enemies have default stats, so all you have to do is spam “question” and win the game (or probably […]
Nevada Dev Log: Dialogs and Cheating
While I did not even come close to accomplishing my goal of a full dialog pass before my vacation, I am back at it, finally. I should have known. The dialog pass is a huge amount of content, especially because it tends to reveal new features that I didn’t have before that have to be […]
A Professor’s Git Repo (Nevada Dev Log)
I finished the evidence pass today- awesome. I’m not exactly sure what my next pass should be, actually. Probably conversations- in my game, I have branching conversations. Not deep branching Mass Effect style things, but they do have consequences. I actually really like using my conversation system. It might be one of the best little […]
Nevada Dev Log: Evidence of Work?
Almost immediately after beginning the evidence pass I realized I needed to check the thing I alluded to before: what would happen after I tried to gather more than 3-4 things? Would the UI explode? This is one of the harder aspects about having a personal project that takes a long time (years, in this […]
Nevada Dev Log: Evidence and Bad Art
I finished my journal pass, so now all game missions have an end of mission journal entry. The exception is the final mission, as of course this is special as I have multiple endings that you can get. But yay, progress! The next broad pass I need to make is on evidence collecting. Like most […]
Nevada Dev Log: Journalin’
A big reason why I wanted to blog again was to write about the indie game I’m making, called Nevada. I started this in the summer of 2020 as a completely solo endeavor. Just me, Unreal 4.26, and whatever I could scrounge from the asset store. The vision? To create a kind of detective noir […]
The Journey So Far
Hello! Welcome to what I hope is a well-read blog about game development and design. My previous portfolio, at the same URL, suffered from a ton of malware due to age. It became apparent that nuking the whole thing was probably better than trying to either spend tons of time or money fixing that, so […]